The Bath Half Marathon runs past my house, which a) is quite an annoying way to be awoken, and b) makes it rather hard to pop down the shops, at least until they've all gone. Bath is a very small town, you see, so not only are we unfit to have a full marathon, but even our half marathon requires all the runners to go around the circuit twice. Just as you think it's safe to cross the road (ie, there's only the stragglers/walkers left), the front runners come charging along.
Tea is brilliant. It's one of things that made Britain rich in the 19th century. Workers that drank tea boiled their water and put tasty antioxidant leaves in, keeping them healthier than non-tea drinkers. If religion was the opiate, tea was the antiseptic of Marx's Manchester.
This made Britain great in two ways:
I don't use an RSS reader. If I did, it would probably save this company a whole heap of cash: our bandwidth usage would halve, I'd be much more productive and I imagine various news sites around the web would probably pay us for keeping me away from their sites.
I'm rubbish at photography. Seriously, abysmally rubbish. My pictures of landscape scenes are about as inspiring as a '70s geography schoolbook diagram, and my attempts at snapping humans look like cheesy in-house bios from an insurance company corporate outing.
Specifically, I love David Gemmell books!
Mike and I are almost two weeks into our little programming project, and things are progressing nicely. Scrolling is now implemented, which means you can set the screen to follow a given player on the X or Y axis (or both), and it'll do just that. The input back-end has also been rewritten to handle key repeats, which means you can specify that pressing a key will only execute an action once, so the player needs to release the key and repress it.
Bath is still reeling from the society event of the season – my house's pirate party. Aaaaarrr. It was a rather confusing party because everyone was dressed the same – white shirt, black trousers, evil-looking weapon, red headscarf, rum stains – a situation made more confusing after everyone had had their share of Grog and Pugwash Punch.
I haven't blogged for a little while. Much has happened, leaving me in the curious position of being too busy to blog, but still trying to remember all the things I should blog about when I get the chance. Well, that chance is now, so here's my brain dump over the last week.
This Thursday, I'm off to see HP demonstrating some snazzy server kit in Reading. Unfortunately, though, the choice of location seems a tad unworkable -- it's apparently at Oracle Parkway, and Google Mapping it brings up 'Oracle Centre' as a suggested search. Fair enough, it looks like the same area! So anyway...
Last night I had an epiphany of sorts. I've just finished reviewing a new Linux game for the magazine, and as I got up to go home it occurred to me, "this game was hardly advanced; how come there's nothing like it in the open source world?"
I wrote an SDL tutorial for LXF many issues ago, the infamous "Trout Wars" series. But if you followed that tutorial all the way through you might remember that the levels and enemies were loaded at run-time from text files, which meant that you could change various parts of the game just by editing the text files.