After an unfortunate (and wholly uncharacteristic) lending/borrowing/not-getting-stuff-back/leaving-the-country issue, I found that all my Smiths CDs were belong to a geezer called Ronan on the western side of the Irish Sea. This was more than a year ago.
Rejoice then, and share the miserable joy of watching northern rain slide down a windowpaned fingerprint – yes, the Smiths have returned to planet Deathchimp, and they're most welcome.
I like long blog entry titles. They imply that I've been doing lots of things recently, as opposed to just playing games. But it's not true: I've been playing games. Many games.
Previously I blogged about Quake 4, and having completed that I was left with a taste for more mindless destruction. So, I tried F.E.A.R for a day or two. If you're thinking about buying this, don't: it's a mindless menagerie of office shootings, dark rooms, random "this is gonna be scary, huh huh!" bits and dull chit-chat between characters you don't care about. So, that one didn't last me very long.
On a hillside desolate
Will nature make a man of me yet?
When in this charming car
This charming man...
Why pamper life's complexity
When the leather runs smooth
On the passenger seat?
I would go out tonight
But I haven't got a stitch to wear
This man said "it's gruesome
That someone so handsome should care"
Ah! A jumped-up pantry boy
Who never knew his place
He said "return the ring"
He knows so much about these things
I noticed that some people have been talking about Quake 4, so I figured I'd chip in with a few thoughts of my own as I completed the game last week. Yes, it's based on the Doom 3 engine, which means the two games are quite similar. However, we've found that the gameplay mechanics are a fair mix between Doom 3 and Quake 3: it's unrealistic as heck, but looks gorgeous so no one minds.
Just received an email from a nice gentleman offering to sell me wrist-watchies from a credible watcchhStoore. Charmingly, he ended his email with some wonderful freewheeling, magic realist prose that reminded me of an early William Burroughs:
"We were flying at a snail's pace but a few feet above the ground--literally feeling our way along through the darkness, for both moons had set, and the night was black with the clouds that are life-guard to be trainer found only at Mars's two extremities.
Christmas is coming, some geese are having obesity concerns, and we kindly request that you drop small items of change into senior citizens' headwear. It's also the time of the year when we can celebrate Festivus -- an alternative event which probably leads to fewer family arguments than the real thing.
I left the office on Friday morning to head over to Maidenhead to interview Brian Behlendorf. Brian is probably best known for being one of the founding fathers of the Apache web server, along with co-founding one of the first commercial web design companies. If that wasn't enough, he also co-founded CollabNet with O'Reilly. We met at a place called the Blue River Café; café is a bit of an understatement. It's actually an old mansion converted into a hotel, and the Blue River Café is the corporate entertaining centre – aka the bar and a restaurant.
Much as I'd like to follow Graham's touchingly poetic advice, Paul's japes on this blog can mean nothing but an all-out war. I hereby rename this LXF Team Blog the 'Paul vs Mike Photoshopping Battlezone'. In fact, that raises an important issue -- Paul is using the proprietary Photoshop for his face-tweaking capers, whereas I'm sticking true to the spirit of Free Software by using The GIMP. Therefore, at least in Mr Stallman's eyes, I am a better person than Paul.