| View previous topic :: View next topic |
| Author |
Message |
Sergej_Sim
Joined: Thu Sep 06, 2007 2:58 pm Posts: 9 Location: Russia
|
Posted: Thu Sep 06, 2007 3:00 pm Post subject: 32-bit of the Graphics for transport games of class TTD |
|
|
32-bit of the Graphics for transport games of class Transport Tycoon (For different OS)
I show quality of work of the graphic engine on a platform
Open Transport Tycoon Deluxe - OpenTTD 32bpp.
Basic differences OpenTTD 32bpp from Transport Tycoon Deluxe:
1 - The Big cards (2048*2048), (4096*4096 and more)...
2 - The Network mode of game to 8 players on a local network or the Internet.
3 - Automatic creation automobile and railways depending on a landscape.
4 - Crossed tunnels.
5 - The Big, multiplatform stations (to 32*32).
6 - Building of 9 variants of the airports.
7 - Cloning, auto updating and transport auto replacement.
8 - Payoff of local authorities and the expanded functions of management by a city.
9 - Completely the free version with an open initial code, for following operational systems:
AmigaOS
Apple Mac OS X
BeOS
BSD
Debian
FreeBSD
GP2X
IBM OS/2
Linux
Maemo
Microsoft Windows (Win9x/WinNT/WinXP/Vista)
MorphOS
NetBSD
OpenBSD
Palm OS
PlayStation Portable
Pocket PC
ReactOS
RISC OS
SkyOS
Solaris
SUN OS
Ubuntu i386
UIQ3
UNIX-like OSes
Zaurus PDA
10 - The Newest drawing with support of a format of a video shot 256*256*32 bits!!! (Unique for today)!!!
11 - Possibility and compatibility of use external 8-bit and 32-bit of files of an additional drawing simultaneously.
12 - Support of 7 levels of scaling (6х - built in, 7х - external).
All images are real copies of the screen!!!
No works on a photo to installation and imposing of pictures were made!!!
Sergey. |
|
| Back to top |
|
 |
Dutch_Master LXF regular
Joined: Tue Mar 27, 2007 2:49 am Posts: 2358
|
Posted: Thu Sep 06, 2007 3:15 pm Post subject: RE: 32-bit of the Graphics for transport games of class TTD |
|
|
| Yes, what's your point? Please note: you won't find many here intersted in Win-OS, yet you highlighted these OS options explicitely. Second: one of your options is "Linux", but Debian and Ubuntu are Linux and the "UNIX-like OSes" include any BSD variant you've mentioned, Linux as a whole and commercial systems like Sun (Solaris) and Apple. I suggest to polish up your knowledge on Unix and Linux, then clean out your list (use the edit button) to the really different OS-es. |
|
| Back to top |
|
 |
Diagmato LXF regular
Joined: Sat Apr 01, 2006 10:37 pm Posts: 272 Location: Cardiff
|
Posted: Thu Sep 06, 2007 6:25 pm Post subject: RE: 32-bit of the Graphics for transport games of class TTD |
|
|
I'm getting the impression that it was a bot post, or at least a "write once, paste everywhere" - it just seems too off-topic. The topic title doesnt even make much sense - "transport games of class TTD" - it sounds like its supposed to be "32-bit graphics port of TTD".
I will say though, from that screenshot, it looks visually far more impressive than Transport Tycoon. _________________ My Blog
Micro$oft gives you Windows, Linux gives you the full house |
|
| Back to top |
|
 |
nelz Moderator

Joined: Mon Apr 04, 2005 12:52 pm Posts: 8036 Location: Warrington, UK
|
Posted: Thu Sep 06, 2007 7:26 pm Post subject: RE: 32-bit of the Graphics for transport games of class TTD |
|
|
Googling for the topic shows that Sergey has had a busy day... _________________ "Insanity: doing the same thing over and over again and expecting different results." (Albert Einstein) |
|
| Back to top |
|
 |
Rhakios Moderator

Joined: Thu Apr 07, 2005 12:18 am Posts: 7484 Location: Midlands, UK
|
Posted: Thu Sep 06, 2007 8:32 pm Post subject: RE: 32-bit of the Graphics for transport games of class TTD |
|
|
Note section 9:
| Quote: |
9 - Completely the free version with an open initial code
|
which suggests to me that further releases might not be quite so free. Get 'em hooked with a free version, then reel in the money with later non-free releases, looks like it might be the plan.
Edit: by the way, I have moved this to announcements, which is surely where it belongs. _________________ Bye, Rhakios |
|
| Back to top |
|
 |
wyliecoyoteuk LXF regular

Joined: Sun Apr 10, 2005 11:41 pm Posts: 3369 Location: Birmingham, UK
|
Posted: Thu Sep 06, 2007 10:38 pm Post subject: RE: 32-bit of the Graphics for transport games of class TTD |
|
|
spam,spam,spam, loverly spam _________________ The sig between the asterisks is so cool that only REALLY COOL people can even see it!
*************** ************ |
|
| Back to top |
|
 |
pootman LXF regular

Joined: Tue Jan 09, 2007 12:25 pm Posts: 430 Location: Scotland, North of England
|
Posted: Thu Sep 06, 2007 10:41 pm Post subject: RE: 32-bit of the Graphics for transport games of class TTD |
|
|
Egg sausage and chips? _________________ This signature has been produced using traditional writing methods on behalf of The Campaign For Real Slogans.
To enjoy this signature at its best, adjust your monitor's resolution to 1024x768. |
|
| Back to top |
|
 |
M-Saunders Moderator

Joined: Mon Apr 11, 2005 1:14 pm Posts: 2883
|
Posted: Fri Sep 07, 2007 9:57 am Post subject: RE: 32-bit of the Graphics for transport games of class TTD |
|
|
No idea what this is all about -- he could've at least provided a link!
M |
|
| Back to top |
|
 |
nelz Moderator

Joined: Mon Apr 04, 2005 12:52 pm Posts: 8036 Location: Warrington, UK
|
Posted: Fri Sep 07, 2007 10:12 am Post subject: RE: 32-bit of the Graphics for transport games of class TTD |
|
|
Some of the 478 (!!!) hits from Google when searching for this topic include this link. Good luck  _________________ "Insanity: doing the same thing over and over again and expecting different results." (Albert Einstein) |
|
| Back to top |
|
 |
pootman LXF regular

Joined: Tue Jan 09, 2007 12:25 pm Posts: 430 Location: Scotland, North of England
|
Posted: Fri Sep 07, 2007 2:15 pm Post subject: RE: 32-bit of the Graphics for transport games of class TTD |
|
|
Didn't anyone but me spot the link in the giant picture?
Anyway, in a casually xenophobic way, I assume that since this is a .ru domain it's an installer for some sort of rootkit? _________________ This signature has been produced using traditional writing methods on behalf of The Campaign For Real Slogans.
To enjoy this signature at its best, adjust your monitor's resolution to 1024x768. |
|
| Back to top |
|
 |
Rhakios Moderator

Joined: Thu Apr 07, 2005 12:18 am Posts: 7484 Location: Midlands, UK
|
Posted: Fri Sep 07, 2007 7:38 pm Post subject: RE: 32-bit of the Graphics for transport games of class TTD |
|
|
If there's an installer any where there, I can't find it and I so wanted to have a root kit  _________________ Bye, Rhakios |
|
| Back to top |
|
 |
nelz Moderator

Joined: Mon Apr 04, 2005 12:52 pm Posts: 8036 Location: Warrington, UK
|
Posted: Sat Sep 08, 2007 9:02 am Post subject: RE: 32-bit of the Graphics for transport games of class TTD |
|
|
Me too, I've always wanted to build my own roots  _________________ "Insanity: doing the same thing over and over again and expecting different results." (Albert Einstein) |
|
| Back to top |
|
 |
Rhakios Moderator

Joined: Thu Apr 07, 2005 12:18 am Posts: 7484 Location: Midlands, UK
|
Posted: Sat Sep 08, 2007 12:17 pm Post subject: RE: 32-bit of the Graphics for transport games of class TTD |
|
|
Just so long as you don't start dyeing them. _________________ Bye, Rhakios |
|
| Back to top |
|
 |
flashdangerpants LXF regular
Joined: Sat Jan 14, 2006 6:56 pm Posts: 101
|
Posted: Sat Sep 08, 2007 4:39 pm Post subject: RE: 32-bit of the Graphics for transport games of class TTD |
|
|
| i think i'd prefer to have a root kit from the russian mafia lurking about on my pc than a computer game about micromanaging bus timetables anyway. |
|
| Back to top |
|
 |
Sergej_Sim
Joined: Thu Sep 06, 2007 2:58 pm Posts: 9 Location: Russia
|
|
| Back to top |
|
 |
| View previous topic :: View next topic |
|