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lok1950 LXF regular

Joined: Tue May 31, 2005 6:31 am Posts: 958 Location: Ottawa
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Posted: Thu Nov 22, 2007 1:00 am Post subject: Vega Strike 0.5.1 r1 release |
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Hi guy's as loki1950 i am an admin and newbie Shepard at http://vegastrike.sourceforge.net/ typo when i registered here
Well after a busy summer we have a beta of a new release 0.5 with binaries available for Windows all flavors
and Mac OSX.Sorry no Linux binaries but compiling from our subversion repository is not that difficult.
What's new:
Shader Support
*VS now supports normal maps
*(@all artists: yet another chance to contribute -- most units still need normal maps)
Integrated Multiplayer Support
*Deathmatch
*Missions, money, and upgrades
Reimplemented physics system
*Support for simultaneous simulation at variable fidelity of all ships present in a system
*Support for large numbers of active vessels per system
New and revised content
*New and restatted units, weapons, and upgrades
*New music, models, and factional textures
*Civilian traffic
Miscellaneous improvements
*Improved automation of in-system travel (simple autopilot mode)
*Pre-compressed(DXT) texture support
*Integrated sound server
Enjoy the Choice 
Last edited by lok1950 on Mon Apr 02, 2012 2:28 am; edited 2 times in total |
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lok1950 LXF regular

Joined: Tue May 31, 2005 6:31 am Posts: 958 Location: Ottawa
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Posted: Thu Apr 24, 2008 11:03 pm Post subject: RE: Vega Strike 0.5 beta |
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We have a release installer available for all the platforms we support http://vegastrike.sourceforge.net/getfiles there is also a package available in the Debian repositories
Enjoy the Choice  |
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lok1950 LXF regular

Joined: Tue May 31, 2005 6:31 am Posts: 958 Location: Ottawa
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Hudzilla Site admin

Joined: Mon Apr 04, 2005 12:52 pm Posts: 265 Location: LXF Towers
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Posted: Sat May 24, 2008 9:27 pm Post subject: |
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| Hurrah! Vega Strike is a really impressive project, and I'm glad to see it coming along so well! |
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lok1950 LXF regular

Joined: Tue May 31, 2005 6:31 am Posts: 958 Location: Ottawa
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Posted: Sat May 24, 2008 9:51 pm Post subject: |
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We seem to be getting a critical mass of contributions that and the mods are moving there data sets to the new version of the engine so more bug reports for faster feedback Shader support is also moving along.
Enjoy the Choice  |
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lok1950 LXF regular

Joined: Tue May 31, 2005 6:31 am Posts: 958 Location: Ottawa
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Posted: Sun Apr 01, 2012 10:44 pm Post subject: |
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We have a new version to release 0.5.1.r1 final
Changes include:
Fixed: MIP loading on rectangular textures
Fixed: tumbling capships while docking
Newer planet textures
Better more compatible shaders for Mesa (Intel DRI mostly)
Issues #3487109, #2531359, #2808586, #2812869, #2879873, #2929602 fixed
This is 0.5.1 final and marks the end of the 0.5.1 milestone. From now on, new features will be developed in trunk and 0.5.1 will only receive maintenance releases (bugfixes) until 0.5.2 is ready. Happy times
For packages for various distros and further details see
General announcement and for some screenshots of the latest planetary textures http://forums.vega-strike.org/cpg/thumbnails.php?album=20
If there any questions post here on the LXF or on our forums at
http://forums.vega-strike.org/index.php
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