nordle wrote:But what stops anyone making up some BS.
I'm going to make a teleportation device for $49, please pledge $10,000 and I'll name it after you.
Then after some months..... ahh yes, its not $49, but $999.
Then after some more months......ahh yes, its not a teleportation device exactly, more like my mum's knackered Yugo car. But thanks for the $4m, goodbye.
I may be too old and cynical.
According to Kickstarter, the credit cards don't get charged until the project succeeds in meeting its funding goal. I can't see what the funding goal is exactly.
We've come a long way already. The user interface and industrial designs are far along. Our prototype is up and running. What we have left to do is simple, but it's expensive. (We’re looking at you Mark Cuban! Woz! Help us out.)
All we need is you.
With your help, we need to:
Convert our prototype to production-ready models and get all the regulatory approvals (yeah, we need these to sell them)
Deliver developer kits (for early developers so we can have games on day one, though every console will include an SDK once we launch)
Place our first production orders (we are working with a manufacturing firm with lots of game hardware experience, but we need to know how many to make!)
Ideally, fund some initial game development (i.e., 1st-party games)
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