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Vega Strike 0.5.1 r1 release

 
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lok1950
LXF regular


Joined: Tue May 31, 2005 6:31 am
Posts: 1030
Location: Ottawa

PostPosted: Thu Nov 22, 2007 1:00 am    Post subject: Vega Strike 0.5.1 r1 release Reply with quote

Hi guy's as loki1950 i am an admin and newbie Shepard at http://vegastrike.sourceforge.net/ typo when i registered here
Well after a busy summer we have a beta of a new release 0.5 with binaries available for Windows all flavors
and Mac OSX.Sorry no Linux binaries but compiling from our subversion repository is not that difficult.

What's new:

Shader Support
*VS now supports normal maps
*(@all artists: yet another chance to contribute Wink -- most units still need normal maps)

Integrated Multiplayer Support
*Deathmatch
*Missions, money, and upgrades

Reimplemented physics system
*Support for simultaneous simulation at variable fidelity of all ships present in a system
*Support for large numbers of active vessels per system

New and revised content
*New and restatted units, weapons, and upgrades
*New music, models, and factional textures
*Civilian traffic

Miscellaneous improvements
*Improved automation of in-system travel (simple autopilot mode)
*Pre-compressed(DXT) texture support
*Integrated sound server


Enjoy the Choice Smile


Last edited by lok1950 on Mon Apr 02, 2012 2:28 am; edited 2 times in total
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lok1950
LXF regular


Joined: Tue May 31, 2005 6:31 am
Posts: 1030
Location: Ottawa

PostPosted: Thu Apr 24, 2008 11:03 pm    Post subject: RE: Vega Strike 0.5 beta Reply with quote

We have a release installer available for all the platforms we support http://vegastrike.sourceforge.net/getfiles there is also a package available in the Debian repositories

Enjoy the Choice Smile
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lok1950
LXF regular


Joined: Tue May 31, 2005 6:31 am
Posts: 1030
Location: Ottawa

PostPosted: Sat May 24, 2008 9:22 pm    Post subject: Reply with quote

Vegastrike 0.5 is now also available as a FreeBSD ports.


http://www.freshports.org/games/vegastrike/
http://www.freshports.org/games/vegastrike-data/

Enjoy the Choice Smile
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Hudzilla
Site admin


Joined: Mon Apr 04, 2005 12:52 pm
Posts: 265
Location: LXF Towers

PostPosted: Sat May 24, 2008 9:27 pm    Post subject: Reply with quote

Hurrah! Vega Strike is a really impressive project, and I'm glad to see it coming along so well!
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lok1950
LXF regular


Joined: Tue May 31, 2005 6:31 am
Posts: 1030
Location: Ottawa

PostPosted: Sat May 24, 2008 9:51 pm    Post subject: Reply with quote

We seem to be getting a critical mass of contributions Very Happy that and the mods are moving there data sets to the new version of the engine so more bug reports for faster feedback Laughing Shader support is also moving along.

Enjoy the Choice Smile
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lok1950
LXF regular


Joined: Tue May 31, 2005 6:31 am
Posts: 1030
Location: Ottawa

PostPosted: Sun Apr 01, 2012 10:44 pm    Post subject: Reply with quote

We have a new version to release 0.5.1.r1 final

Changes include:



Fixed: MIP loading on rectangular textures
Fixed: tumbling capships while docking
Newer planet textures
Better more compatible shaders for Mesa (Intel DRI mostly)
Issues #3487109, #2531359, #2808586, #2812869, #2879873, #2929602 fixed


This is 0.5.1 final and marks the end of the 0.5.1 milestone. From now on, new features will be developed in trunk and 0.5.1 will only receive maintenance releases (bugfixes) until 0.5.2 is ready. Happy times Wink

For packages for various distros and further details see


General announcement and for some screenshots of the latest planetary textures http://forums.vega-strike.org/cpg/thumbnails.php?album=20

If there any questions post here on the LXF or on our forums at
http://forums.vega-strike.org/index.php

Enjoy the Choice Smile
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